﻿using UnityEngine;
using System.Collections;

public class levelSelect : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	   void OnGUI()
    {
      //  Rect levelselect = new Rect(Screen.width / 2 - 10, Screen.height / 2 - 80, 150, 50);
			GUIStyle stylin = new GUIStyle(GUI.skin.GetStyle("Button"));
			
			if(GUI.Button(new Rect(Screen.width / 2 , Screen.height / 2 - 80, 150, 50), "Easy",stylin )){
			
		}
			if(GUI.Button(new Rect(Screen.width / 2 , Screen.height / 2 - 20, 150, 50), "Normal",stylin )){
			
		}
			if(GUI.Button(new Rect(Screen.width / 2 , Screen.height / 2 + 40, 150, 50), "Hard",stylin )){
			
		}
			if(GUI.Button(new Rect(Screen.width / 2 , Screen.height / 2 + 100, 150, 50), "Boss",stylin )){
			
		}
		}
}
